Drukhall: Very publicly known for its seedy underbelly, and easily the most dangerous city in all of Aspara. This is due to the fact that there isn’t a worldwide law force. Each city governs itself and maintains its own peace and civility. Drukhall simply chooses not to. Depending on which crime boss is running the particular district you’re in at the time, will dictate the level of security you may or may not be entitled to. It’s location at the base of the Vorgorag Mountains means there is a heavy Orc and Half-Orc populous in the city. It is not uncommon for members of the many tribes that live in Vorgorag range to have dealings with people in the city. Some come for the business and stay for the pleasures that a city like Drukhall can offer that life in the mountains cannot.
Heracleon: THE place of arcane knowledge in Aspara. Where Drukhall is regulated by violence and strength of body, intellect and curiosity are the rulers of Heracleon. Practicers of all schools of magic travel to the city to hone their craft, impart their knowledge on those seeking it, and to expose themselves to as many magical resources as possible. This island city is supplied by imports through Port Heracleon, which is also the only way to get onto and off of the island.
Zexah: Rumours have reached Heracleon of the development of “new magic” said to be originating from Zexah. This town is quite isolationist, untrusting of travellers. In fact, it is not uncommon for travellers to go missing while visiting Zexah.
Oppidum Silva: The point of contact for the Faelarran Forest inhabitants with the rest of Aspara, In order to leave Faelarran, you must go travel through this city. People in this city hate the Paladins of Koltice just as much as the inhabitants of the Faelarran Forest
Vorgorag Mountains: Pre dominantly inhabited by tribes of orcs who are in constant border skirmishes with each other. For three orc generations, the oral history of the Tribal Wars has been passed down.